Unless they want the Great Bastion to be a joke, all of these issues will need to be fixed, which will require changes to the zone of control-system, and that is probably one of the ancient parts of the engine that noone has touched in years. And then there's the inability to build siege weapons on these maps, because the game treats them as minor settlements for some reason - I actually suspect that this one was done to make the AI more likely to attack them, in order to show these highly-advertised maps more often.
Ulthuan gates and Empire forts in WH2 are a hackjob with loads of issues stuff like armies being able to walk past them as long as another army is currently besieging the gate and thus neutralizing the zone of control, or armies retreating past the gates. I'm reasonably confident city sieges will get a satisfactory rework - I'm actually more worried about the Great Bastion itself, in terms of campaign map gameplay. Besides, attacking from every side just adds to the micro. That said, it would be nice if the maps were a little more developed like the Imperial Fortresses or Great Gates (ideally by adding some more depth to them like being able to man the walls inside a la Attila rather than only one set of walls), but I don't think it has to be this complete overhaul attack-from-all-sides. And some maps are de facto one-side assaults as well, such as the Northern European Castle in M2 which has only one gate (and if you're playing on a larger unit size, you can't even man the walls around that kill zone unless you specifically have a small-size unit like Sherwood Archers or Naffatun, the latter of which are only available to Egypt and the Turks.)Īlso, ranged units which should be awesome in raining death from above are practically useless after a certain point because the angles are complete shit with M2 walls unless you have one of those aforementioned rare points (and even then, that assumes you are equipped to take advantage of it.) Even then, it takes so fucking long for units to get up ladders/siege towers that you honestly may as well not rely on that and just have it get units up the walls. There was never really much point in attacking from multiple sides other than trying to stretch the AI's units so a few of yours could slip through the net and flank. Especially when looking back at Attila or Medieval 2 (and Medieval 2 mods), I have no tolerance for any lazy attempts at detailed sieges. Along with perpetuating the design of "wow look at all of that cool shit, too bad you can't fight there".
It would be trivial to design a wall map with different venues of attack, simply drawing out the length as an actual great wall, engaging in undermining, or flying assaults for Tzeentch, rather the 'grand bastion' appears to be no different than a dime a dozen Fort Sol.
Sorry but I don't eat up phoned in efforts handed out by a AA game company and then take a single discord post as gospel. Likewise all combat seems to be taking place within a multi tiered array no different from the prior existing forts in warhammer 2. It has the exact same map design as every other siege in Total War judging from the overhead view - a massive incredibly detailed structure literally as great as a skyscraper with massive buildings lying behind, followed by a dinky perimeter wall that is dwarfed by the rest of the structure.